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CHAPTER 1: THE CALL OF WOODLANDS

The Call of Woodlands

CHAPTER 1: THE CALL OF WOODLANDS
You step into the early morning of Woodlands, the cold air biting at your cheeks like eager little beasts. The settlement is stirring, wooden structures groaning as if protesting against another day of survival. People mill about, faces lined with the wear of enduring the apocalypse. You catch sight of the familiar faces of guards atop shaky towers, their eyes alert, scanning the treeline for the telltale shuffle of the undead.

The Elder stands nearby, his presence as reassuring as the walls that protect you from the horrors beyond. His gaze is fixed on a distant point, lips pressed into a thin line. "Frank's had a rough night," he says without turning to you, his voice a blend of gravel and resolve. "I need you to check on him, make sure he hasn't made off with our supplies again."

The path to Frank's shack is lined with improvised barricades, each one a testament to the ingenuity and desperation of your fellow survivors. You sense the day has its own plans, the air electric with unspoken possibilities. A murmur of unease whispers through the camp, like a shadow slipping between the trees. Today could change everything.
All Choices That Were Available:
  • 1. Use Perk: Speech to convince Frank to return the supplies.
  • 2. Confront Frank with your trusty shotgun.
  • 3. Sneak into Frank's shack to gather intel.
  • 4. Offer Frank a bribe using the supplies you scavenged yesterday.